teleport between dimensional cubes

Place a dimensional cube between your path, then teleport to it, creating a distortion effect that damages opponents, or forcibly pulls your opponents into the dimensional cube

Level 3: Dimension Cubes

You can create floating cube that only you can see and not touch called Dimensional Cubes. Once on each of your turns, as part of your movement, you can place a Dimensional Cube in a space you are occupying or have occupied during the same turn.

Dimension Mark. Once on each of your turns, when you hit a creature with a weapon attack or unarmed strike, you can place an Dimensional Cubes in the space that creature occupies.

Additionally, once per turn when you hit a creature with a weapon attack or unarmed strike and that creature is within 5 feet of one of your Dimensional Cubes, you can cause the cube to resonate. That creature takes an extra 1d6 Force damage.

You can maintain a number of Dimensional Cubes at once equal to your Wisdom modifier (minimum of one). If you would create a new Dimension Cubes that exceeds this limit, the oldest one immediately vanishes.

Level 3: Dimensional Leap

As a Bonus Action, you can teleport to Dimensional Cubes that is within 15 feet of you. If the Dimensional Cubes is occupied, you instead teleport to the nearest unoccupied space within 5 feet of it. The Dimensional Cubes vanishes when you teleport to it, when you fall unconscious, or 1 hour after it was created.

Level 7: Resonant Shift

Once per turn, when you hit a creature with a weapon attack or unarmed strike and that creature is within 5 feet of one of your Dimensional Cubes, you can teleport 5 feet of that Dimensional Cube, cause the cube to resonate.

Additionally, when using Dimensional Cubes to teleport, a spatial distortion erupts. Each creature of your choice within 5 feet of cube must succeed on a Wisdom saving throw against your spell save DC or take 2d6 Force damage. A creature takes half damage on a successful save. You can use this benefit only once per turn, you can use it a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

Level 11: Forced Displacement

Once on each of your turns, when you hit a Large or smaller creature with a weapon attack or Unarmed Strike as part of the Attack action, you can force the target to make wisdom saving throws against your spell save DC. On failed save , target then teleport into one of your Dimensional Cubes within 30 feet of it. If the cube is occupied, the target instead teleports to the nearest unoccupied space within 5 feet of the cube.

The Cube then explodes, triggering the same spatial distortion as when you teleported into the Dimensional Cubes.

Level 15: Dimensional Reversal

When you are reduced to 0 Hit Points, you can use your Reaction to teleport to Dimensional Cubes that is within 60 feet of you. If the Dimensional Cubes is occupied, you instead teleport to the nearest unoccupied space within 5 feet of it. You then regain Hit Points equal to your level plus Wisdom modifier (minimum of 1). Once you use this feature, you can’t do so again until you finish a Long Rest.